Example: When in Brynn at the Close Harbor Tavern -- the Docks area (South East district) -- and having targeted a desired destination somewhere to the east of the city, the AutoPathfinder sends the player character down to the docks and into the water (deep water--glug glug).
Request (best option): Avoid deep water when pathing, even if the resultant path is longer than the wet version. It is preferable to drowning.
Request (compromise option): If diving into deep water is unavoidable, stop the player character with a warning before immersion, as the mod does when encountering enemies.
Example: When in Brynn at the Close Harbor Tavern -- the Docks area (South East district) -- and having targeted a desired destination somewhere to the east of the city, the AutoPathfinder sends the player character down to the docks and into the water (deep water--glug glug).
Request (best option): Avoid deep water when pathing, even if the resultant path is longer than the wet version. It is preferable to drowning.
Request (compromise option): If diving into deep water is unavoidable, stop the player character with a warning before immersion, as the mod does when encountering enemies.
For all I know this may not be solvable.