Open vivienneanthony opened 3 years ago
This should fix the source to work with the latest version of runtimemeshcomponent, Linux, and Unreal 4.25
Note I used ProviderStatic as the example https://github.com/TriAxis-Games/RuntimeMeshComponent-Examples/blob/master/Source/RuntimeMeshSandbox/BasicExamples/BasicPMCStyleRMC.cpp. It should be a regular provider which enables the multithreading. I will be looking into that then implementing it.
I just noticed the additional comments. I'm going check it out later also.
This should fix the source to work with the latest version of runtimemeshcomponent, Linux, and Unreal 4.25
Note I used ProviderStatic as the example https://github.com/TriAxis-Games/RuntimeMeshComponent-Examples/blob/master/Source/RuntimeMeshSandbox/BasicExamples/BasicPMCStyleRMC.cpp. It should be a regular provider which enables the multithreading. I will be looking into that then implementing it.