When we delete a Player in QuitServer(), the damned Player shows up again when we call AuthenticateClient().
I haven't the foggiest clue why. I'm considering dropping Google densemaps because they have been such a pain to deal with so far. Terrible documentation (non-existent) and strange code behavior.
When we delete a Player in QuitServer(), the damned Player shows up again when we call AuthenticateClient().
I haven't the foggiest clue why. I'm considering dropping Google densemaps because they have been such a pain to deal with so far. Terrible documentation (non-existent) and strange code behavior.