Melee does not store landing lag as simply as non lcanceled landing lag vs l canceled landing lag. For whatever reason, the stored landing lag animations are like, twice the duration of even a non l-canceled aerial, and it just skips frames for some reason. whenever you l-cancel, it just skips more frames at a time, and it's different for every aerial
For example
L canceled nair: (1, 5, 9, 13, 18, 22, 26) - 7 frames total, goes up by 4 each time
Non L canceled nair: (1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29) - 15 frames total, going up by 2 each time
L canceled dair: (1, 4, 7, 11, 14, 17, 21, 24, 27) - 9 frames total, going up by 3
Non L-canceled dair: (1, 2, 4, 6, 7, 9, 11, 12, 14, 16, 17, 19, 21, 22, 24, 26, 27, 29) - 18 frames total, going up by 1 OR 2
Melee does not store landing lag as simply as non lcanceled landing lag vs l canceled landing lag. For whatever reason, the stored landing lag animations are like, twice the duration of even a non l-canceled aerial, and it just skips frames for some reason. whenever you l-cancel, it just skips more frames at a time, and it's different for every aerial For example
L canceled nair: (1, 5, 9, 13, 18, 22, 26) - 7 frames total, goes up by 4 each time Non L canceled nair: (1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29) - 15 frames total, going up by 2 each time
L canceled dair: (1, 4, 7, 11, 14, 17, 21, 24, 27) - 9 frames total, going up by 3 Non L-canceled dair: (1, 2, 4, 6, 7, 9, 11, 12, 14, 16, 17, 19, 21, 22, 24, 26, 27, 29) - 18 frames total, going up by 1 OR 2