Open tastydev opened 5 years ago
Looks like fixed. Can you approve bug state?
@emcifuntik this seems not to be fixed or i interpreted this wrong
on my local client i run game.playFacialAnim(this.localPlayer.scriptID, "mic_chatter", "mp_facial");
My Ped's mouth start moving like expected, but other players see's my mouth not moving - so it's not synced properly.
Does it happen on latest beta build #1004?
Still have to sync it by myself
Same here
Is there a difference between playFacialAnim and taskPlayAnim? I would suggest you to try taskPlayAnim instead @tastydev .
The difference is that with that you can only change the anim of the mouth
so what happens if you call taskPlayAnim with "mic_chatter", "mp_facial"?
The thing is then, you cant play a animation and change the anim of the mouth in the same time. If you would call taskPlayAnim with "mic_chatter", "mp_facial" then other animation would stop.
Yes, this native is explicitly made for playing facial animations with normal/body animations concurrently, so i.e for voice solutions this will always be your way to go.
It would be nice to have the playFacialAnim native synced through altv to perform features like lipsync, for example: