Closed Avepy closed 5 months ago
can't confirm i get everytime the correct offset roation related to the vehicle entity the rotation value is sure a offset static offset and not a current entity rotation? at current .58 tested with newsync true+false
Will check this out and let you know, prob didn't realised that it's an offset, thought it is current rotation
My bad, it works fine, big thanks to @BluePeer
Description of the problem
While trying to use C#
Even if we will pass the rotation, it will set randomly.
Reproduction steps
Try to attach player to vehicle with desired rotation
Expected behaviour
Player rotation to set properly
Additional context
No response
Operating system
Windows 11
Version
release/16.0.57
Crashdump ID
No response
Confirmation of issue's presence