When X is in range of Y and he has .streamed = false, he cant hear the horn. After setting .streamed = true, the horn is audible.
Reproduction steps
Y is in a vehicle.
X has .streamed = false;
When X is in range of Y and he has .streamed = false, he cant hear the horn. After setting .streamed = true, the horn is audible.
Expected behaviour
The horn should be audible even if the X player has .streamed = false
Additional context
No response
Operating system
Windows
Version
Latest Dev & Release
Crashdump ID
No response
Confirmation of issue's presence
[X] By submitting this ticket, I affirm that I have verified the presence of this issue on the latest developer version available at the time of writing this ticket.
Description of the problem
2 players on the server X & Y.
Y is in a vehicle. X has .streamed = false;
When X is in range of Y and he has .streamed = false, he cant hear the horn. After setting .streamed = true, the horn is audible.
Reproduction steps
Y is in a vehicle. X has .streamed = false;
When X is in range of Y and he has .streamed = false, he cant hear the horn. After setting .streamed = true, the horn is audible.
Expected behaviour
The horn should be audible even if the X player has .streamed = false
Additional context
No response
Operating system
Windows
Version
Latest Dev & Release
Crashdump ID
No response
Confirmation of issue's presence