When netowner changes from Streamed = true to Streamed = false Ped won't take damage from other players.
Reproduction steps
When we create a IPed in C# and set its network owner to a player by:
Ped.SetNetworkOwner(player);
and then change netowners Streamed property to Streamed = false
Ped won't take damage from other players, even if it is visible for them
Expected behaviour
Ped takes damage from other players when netowner Streamed = false
Additional context
No response
Operating system
Windows 11
Version
16.0.155
Crashdump ID
No response
Confirmation of issue's presence
[X] By submitting this ticket, I affirm that I have verified the presence of this issue on the latest developer version available at the time of writing this ticket.
Description of the problem
When netowner changes from
Streamed = true
toStreamed = false
Ped won't take damage from other players.Reproduction steps
When we create a
IPed
in C# and set its network owner to a player by:and then change netowners Streamed property to
Streamed = false
Ped won't take damage from other players, even if it is visible for themExpected behaviour
Ped takes damage from other players when netowner
Streamed = false
Additional context
No response
Operating system
Windows 11
Version
16.0.155
Crashdump ID
No response
Confirmation of issue's presence