Closed BluePeer closed 2 years ago
if i See this now related of the debug testing in dev that the Release Version clothes.bin is filled with Bad/Wrong data? And The missing Sync of the not Included data and filled with Wrong/Bad Data of the "synced"?
other i can't understand this visual results of 2 different draw in release and the total different draw's of the same 415 texture 15 in Release and Develope results of server side setclothes Release Comp: 11 Draw: 415 Texture: 15 https://prnt.sc/CxOOX8ZHN2ON Comp: 11 Draw: 415 Texture: 16 https://prnt.sc/ehrbDUaM1i-9 Develope Comp: 11 Draw: 415 Texture: 15 https://prnt.sc/QYtLtVgzHDD3 Comp: 11 Draw: 415 Texture: 16 https://prnt.sc/nx3zLa0RPsNu
used server side setclothes/setdlcclothes A Char on Release clothes.bin https://prnt.sc/f1QvJkySQ0Yh The same Char on Develope clothes.bin https://prnt.sc/lRwa4TGdQVSh
bite in to my hand
Not related to JS module, reopen this in the https://github.com/altmp/altv-issues repo
Description of the problem
Female Component ID 11 drawable from 415 to 437 Male Component ID 11 drawable from 402 to 408
For details look down alle issue ID's There
Whats wrong? If you set on server with .setclothes this components The Player itself See the clothes Other players arround See 80% Nothing Or a Wrong (Blue JAcked but its White Shirt)
Idk Why but for ID 415 server deteckts for Component 11 Draw 415 Texture 15 DLC Hash 1224880856 for the same draw but Texture 16 to 25 (the issue related) No DLC Hash Draw 415 Texture 15 works Without issues Draw 415 Texture 16 to 25 have the issues
Offtopic Report on Check This on Dev Build:
On Curret Dev Release Draw 415 texture 15 Returns not DLC 1224880856 it returns DLC 0 Related to the different Response from Release to Develope from DLC1224880856 to DLC 0 (on this specific example) i have a massive issue Display of clothes with clothes set on a Release Scan build Database ( of GTA clothes scanned before with getdlcclothes) A Female char On Release fit White Shirt and White Pants looks on Dev Release like a StormTrooper (all GTA default clothes)
Make sense that the char fits different clothe if dev gives other dlc informations Back then Release, i set the GTA Base Clothe that reported on Release as DLC information with setdlcclothes from Database that the Release Version Returned before. Component 11 Draw 415 texture 15 Saved in Database as DLC: 1224880856 Drawable: 0 Texture: 15 Palette: 15 and will set with this values from Release with setdlcclothes on dev (but there it now returns DLC: 0 Drawable: 415 Texture: 15 Palette: 15 so this gives a error of not found DLC Clothes DLC: 1224880856 Drawable: 0 Texture: 15 Palette: 15
idk but there are many suspect issues on my dev test like no "reconnect" on reconnect ("connectionComplete" events not triggert on reconnect , in older v13 it worked) so i am not true if my DevBuild is Broken on my client/server , longt time dev release not used, realy Suspect
Edit: make sense the issue related Dev and Release Build
results of server side setclothes Release Comp: 11 Draw: 415 Texture: 15 https://prnt.sc/CxOOX8ZHN2ON Comp: 11 Draw: 415 Texture: 16 https://prnt.sc/ehrbDUaM1i-9 Develope Comp: 11 Draw: 415 Texture: 15 https://prnt.sc/QYtLtVgzHDD3 Comp: 11 Draw: 415 Texture: 16 https://prnt.sc/nx3zLa0RPsNu
Exaktly not working
Female: componentId;drawableId;textureId;paletteId 11;437;25;25 11;437;24;24 11;437;23;23 11;437;22;22 11;437;21;21 11;437;20;20 11;437;19;19 11;437;18;18 11;437;17;17 11;437;16;16 11;437;15;15 11;437;14;14 11;437;13;13 11;437;12;12 11;437;11;11 11;437;10;10 11;437;9;9 11;437;8;8 11;437;7;7 11;437;6;6 11;437;5;5 11;437;4;4 11;437;3;3 11;437;2;2 11;437;1;1 11;435;2;2 11;435;1;1 11;432;25;25 11;432;24;24 11;432;23;23 11;432;22;22 11;432;21;21 11;432;20;20 11;432;19;19 11;432;18;18 11;432;17;17 11;432;16;16 11;432;15;15 11;432;14;14 11;432;13;13 11;432;12;12 11;432;11;11 11;432;10;10 11;432;9;9 11;432;8;8 11;432;7;7 11;432;6;6 11;432;5;5 11;432;4;4 11;432;3;3 11;432;2;2 11;432;1;1 11;428;25;25 11;428;24;24 11;428;23;23 11;428;22;22 11;428;21;21 11;428;20;20 11;428;19;19 11;428;18;18 11;428;17;17 11;428;16;16 11;428;15;15 11;428;14;14 11;426;13;13 11;426;12;12 11;426;11;11 11;426;10;10 11;426;9;9 11;426;8;8 11;426;7;7 11;426;6;6 11;426;5;5 11;426;4;4 11;426;3;3 11;426;2;2 11;426;1;1 11;415;25;25 11;415;24;24 11;415;23;23 11;415;22;22 11;415;21;21 11;415;20;20 11;415;19;19 11;415;18;18 11;415;17;17 11;415;16;16
Male: componentId;drawableId;textureId;paletteId 11;408;2;2 11;408;1;1 11;404;25;25 11;404;24;24 11;404;23;23 11;404;22;22 11;404;21;21 11;404;20;20 11;404;19;19 11;404;18;18 11;404;17;17 11;404;16;16 11;404;15;15 11;404;14;14 11;402;13;13 11;402;12;12 11;402;11;11 11;402;10;10 11;402;9;9 11;402;8;8 11;402;7;7 11;402;6;6 11;402;5;5 11;402;4;4 11;402;3;3 11;402;2;2 11;402;1;1
Reproduction steps
You need 2 Players Player 1 Set over Server player.setclothes one of the Above Related Issue ID's Player 1 See the Clothes Player 2 See Nothing (prev weared clothes removed) or a Wrong Draw+Texture
Expected behaviour
Same set of clothes for every player
Additional context
No response
Operating system
Linux
Version
release 12.21
Scope
server
Reproduction tested