Open MihaiCuc98 opened 1 year ago
@sandraaltom I logged this issue but I will not put any release label.
@MihaiCuc98 Please re-test this ticket with a game without SDK.
✅ Checked if the behavior is not reproducible on a not instrumented game by following the steps:
AR: Depending on the interval between the steps 2 and 3, the AR was: ✅ The phone is locked, and the game behaves normally when the phone is unlocked. ✅ The phone is not locked and the game behaves normally, with no interrupts or stuck.
~20
Regarding the inconsistency of the locking screen, I made 2 videos to show this:
I wonder about the cause of this behavior. Should it be a setting from unity? CC @RobertPoienar
Steps to reproduce
1. Open the instrumented game on Android and connect it to the AltServer 2. Wait until the phone screen is turned off and the **phone becomes locked** 3. Reopen the phone -> The game is still displayed ## Actual result Sometimes the instrumented game is stuck and it can only be used after the instrumented app is closed and reopened again. ### Additional info ❗ The behavior is not reproducible if the phone is closed manually. ❗ The behavior is not reproducible if the instrumented game is not connected to the server in the first step. ❗ In some situations the screen of the phone becomes black in the third step (same steps were followed). ❗ When using a game without SDK, the game is not displayed in the third step. ## Expected result The instrumented game should be usable even if the phone was on standby for some time. ### Additional info ## Testability