Open DSaurus opened 12 months ago
Hi:
Many thanks for pointing out this problem! I guess there could be some camera coordinate-related issues. Currently, it's OK since we have the per-view body skeleton as an input condition, so the generation correctness is guaranteed by structural guidance (i.e., even if we give a wrong view-dependent prompt of back-view, the skeleton can tell the model it's actually a side-view).
Thanks again for notifying this and we will update it in later commits:)
Best
@alvinliu0 Hello, have you updated this issue, I also came across this issue, resulting in one human face in the front view and one human face in the back view.
@alvinliu0 Hello, have you updated this issue, I also came across this issue, resulting in one human face in the front view and one human face in the back view.
Hi, the bugs don't seem to be fixed!
It appears that the SMPLX coordinate system is not aligned with the threestudio coordinate system, resulting in incorrect view-dependent prompts during generation. For instance, an azimuth angle of around -180 should represent a side view, but it currently also corresponds to a back view.