Closed depau closed 1 year ago
bump, dont let this issue go stale please
Would this also have the potential to fix Error 307 as referenced in #965 ?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
not stale
not stale!
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
N O T S T A L E
bump, dont let this issue go stale please
now it won't
Thanks for the patch, you are a life saver.
Can anyone confirm this is still an issue?
I no longer have that GPU, I switched to an NVIDIA RTX 3070 and it's not an issue on that GPU.
I think it's an issue with AMD GPUs though.
(Since this is no longer an issue for me I'll unsubscribe from notifications, if you need info specifically from me please @
me)
Given that I run an amdgpu and have never had this issue and that I haven't seen anyone who has had this issue I'm going to assume it's been resolved at least somewhere that isn't SteamVR etc
Description
Like many people I was experiencing a "Something is wrong" SteamVR message with error code 303. After some debugging and reverse engineering of steam's
vrcompositor
I determined that they were incorrectly using thevkGetPhysicalDeviceDisplayPropertiesKHR
vulkan API.This has been reported to Valve and you can see the details here: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/510
Since I've got no response I'd like to let you know about this as well so that maybe a workaround can be implemented (see the patch in the linked issue). This isn't a pull request since I don't really understand the API completely, all I did was determine where it was crashing, see that the Khronos docs say that a null pointer is allowed, see that valve was not expecting one, then patch the vulkan layer to make sure it's not null. Though I can resubmit as a PR if you think it's okay.
After applying this patch SteamVR no longer crashes, and as of today it successfully starts, starts streaming the audio and it seems to correctly track the controllers; however the VR view is glitchy and nothing is displayed in VR. Though that's for another issue :)
General Troubleshooting
Environement
alvr-git
AUR package building alvr94f640b3
+ the ugly patch22.1.0-1
5.17.9-arch1-1
Hardware
Note: for Linux, an upload to the
hw-probe
database is preferred:hw-probe -all -upload
https://linux-hardware.org/?probe=95af0fa349
NOTE!! Do not consider the nvidia GPU in the report! I use it for VM VFIO passthrough, no driver is loaded, it's not functional on this installation. Only the AMD GPU works.
CPU: AMD Ryzen 5 3600X
GPU: AMD Radeon RX 5700 XT
Audio: pipewire w/ pipewire-pulse...?
Installation
ALVR Version:
94f640b3
(master
as I'm writing this)SteamVR Version: 1.22.13 (1654131162)
Install Type:
OS Name and Version (
winver
on Windows orgrep PRETTY_NAME /etc/os-release
on most Linux distributions): I use arch btw :p ah you may be interested in the fact that I'm on wayland / sway.