Closed svsdval closed 1 year ago
Here is testing on my Pico 4 (settings for pico 4) , and Oculus quest 2,
Encoder latency 7-10ms Transport latency 8-10ms Decoder latency: 9-12ms So, does anyone know why the encoder latency is so BIG?
@svsdval i feel like it's likely that you are encoding on the cpu (Ryzen 7 PRO 4750G), and the gpu isn't doing any work. (apart from game rendering) Check if ALVR is actually doing any intense GPU work, and if not, its likely an NVENC bug.
I had the exact same bug with both a GTX 1660 TI and an RTX 3060 TI. The culprit was NVENC dying on boot for me.
cpu is not used, (only loaded steam home with city 17 location ) .... screenshot with nvidia-settings: .... checked with ffmpeg, h264_nvenc, works fine (encoded native resolution 1920x804 with 27x speed):
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Still actual
alvr update to 2023.01.30 and nvidia drivers to 520 solved this problem, still less than in windows but better than before ;)
Description
I checked for Windows there are no problems, everything works fast. FPS=72 holds on refresh rate on client side. But under Debian GNU/Linux FPS drops a lot.... Server side fps jump to 72 and drop to 30-40 (on steam where empty room with the horizon background image and on half life alyx place ), at the same time, both the video card and the processor are "resting" ... And other games on with 'vulkan' render engine same problem. For example OpenGL and Vulkan games i tested with ultra settings fps close in windows and linux, so this isn't a GPU or CPU promblem i think... So what could be the problem? and why Encoder Lanetncy always jump from 30ms to 70ms ?
Statistics
Video settings
Environment
env.txt
Hardware
hw-probe
GPU Driver version
510.85.02
Installation
ALVR Versions: ALVR v20.0.0-dev01+nightly.2022.10.19
SteamVR Version: Build Nov 12 2022, 02:45:32 API v020 Version 1668654564
Install Type: appimage & tar.gz
OS Name and Version Debian GNU/Linux bookworm/sid