Closed Ryn-Fox closed 1 year ago
Frame resolution is always rounded to the biggest multiple of 32 smaller than or equal to the specified value. This is done to make the encoder happy. In the future this probably will be handled by adding padding.
Oh ok. That makes sense. I guess there's nothing wrong with that; it was just confounding me. Perhaps a piece of hovertext explaining that somewhere would be on benefit to confused users like me.
Description
Config sets the eye_resolution_width and target_eye_resolution_width to 1792 instead of the Quest Pro's native 1800 when I manually set the value to 1800 in UI or session.json. (1920 height for reference).
General Troubleshooting
Environment
Hardware
CPU: Intel i9-9900K
GPU: Nvidia RTX 3080
Audio: N/A
Installation
ALVR Version: ALVR v20.0.0-dev14+nightly.2023.05.24
SteamVR Version: 1.25.8
Install Type:
exe
,deb
,rpm
, etc)zip
)OS Name and Version (
winver
on Windows orgrep PRETTY_NAME /etc/os-release
on most Linux distributions): Win 11 22H2