Closed Kasuxae-Xaesys closed 1 year ago
are you using a quest with v54?
How do i check that? Also, May you give me more insight on v54? I am assuming its that quest update.
https://www.youtube.com/watch?v=RFkjUU4hcXE(a little outdated but it should still help you) v54 has a bug with the wifi beam forming that causes this, the only currently known fix is to factory reset your quest
Yes i am using V54.
then that's your issue, like I said before the only known fix is a factory reset, yea meta kinda messed up
Ah goodness.... well this sucks, wish i could rollback. I wanna be able to play alvr like i used too. I would rather not have to reset the headset and sit through all those stupid "unskipable intro Videos" just to play for four hours.
lets hope someone who knows a more viable solution comes around.
Okay I have found out the solution to this for all you ALVR users out there if you are having the same issue as me! It could be a false alarm however, as i haven't had enough time to fully test this. Enable Quest PTC On the mobile app! Ill provide the walk-through below. I will not close this yet until i am 100% sure it is solved.
https://www.meta.com/help/quest/articles/headsets-and-accessories/using-your-headset/quest-ptc/
/!\Warning/!\Using almost any alpha or beta software can cause problems! Do this at you're own risk/!\Warning/!\
Possible Solution!
Okay I have found out the solution to this for all you ALVR users out there if you are having the same issue as me! It could be a false alarm however, as i haven't had enough time to fully test this. Enable Quest PTC On the mobile app! Ill provide the walk-through below. I will not close this yet until i am 100% sure it is solved.
https://www.meta.com/help/quest/articles/headsets-and-accessories/using-your-headset/quest-ptc/
/!\Warning/!\Using almost any alpha or beta software can cause problems! Do this at you're own risk/!\Warning/!\
Okay, So it seems it has partially fixed the issue... whereas on V54 i couldn't get ALVR to function smoothly at all, On V55, All i would need to do is "forget" the current network and reassign the network to get it to work. I will close this issue as "Partially Resolved", However i really hope this can be fixed or worked around on alvr side, as i never had this issue in the past.
Description
To sum it all up, ALVR Has been working perfectly for the past six months, But about two days ago prior to this report's upload date, After what I am assuming was a "ghost patch/update" The client will seemingly drop frames in a consistent frequency (5Hz) after any significant head movement despite scene complexity, ALVR Version, Or Settings. Additionally, No Hardware/Software Changes or setting changes have occurred prior to the issue arising.
I have tried everything from moving session.json to get a fresh setting's file to resetting the quest 2 itself, and resetting the device did fix it until I turned it off and got on it the next day, which is one of the reasons that lead me to believe it was a quest update. At this current moment, I am using ALVR Nightly because I thought the issue would be less prominent. but it functions the same.
I will include almost any information required. IE Logs and such.
General Troubleshooting
Environment
Hardware
CPU: Intel Core i7-8700K
GPU: NVIDIA GeForce GTX 1070
RAM: Corsair Vengance (2x 16GB) (2x 8GB) (Total: 48GB)
Motherboard: ASUS PRIME Z370-P
Audio: NVIDIA High Definition Audio - HyperX Cloud Stinger Core Wireless + 7.1
Installation
ALVR Version: 20.0.0 (Release) SteamVR Version: SteamVR 1.25.8 (Latest Release)
Install Type:
exe
,deb
,rpm
, etc)zip
)OS Name and Version OS: Microsoft Windows 10 Home Version: 22H2 OS Build: 19045.3031
More Information
In the case this issue is actually solvable and isn't just a "me" only issue, ill post some more information on the subject here. (If you want this removed, just ask/edit it out)
Before this issue became prevalent, Under light load the graph would taper downwards toward 45ms then jump back to 60ms and avarage around 55ms Under heavy load the graph would be a little rougher but in-game performance is still smooth-ish and taper upwards and average around 80ms-110ms
Here are the performance metrics currently
This Is Light Load Vs Heavy Load With Little To No Head Movement.
This Is Light Load Vs Heavy Load With me turning 90° every 3 seconds.