alvr-org / ALVR

Stream VR games from your PC to your headset via Wi-Fi
MIT License
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v21.0.0 Release Todos #1722

Open zmerp opened 1 year ago

zmerp commented 1 year ago

To be done not earlier than just before releasing v21.0.0 stable, or after there was a devXX bump.

shinyquagsire23 commented 1 week ago

Adding some of my own additions:

zmerp commented 1 week ago

@shinyquagsire23 Your points are either don't need to be protocol breaks (they can be protocol extensions) or may take too long to be included in v21 assuming you haven't started working on it. For FFR i'm thinking we should leave it out, because we need to have android + windows + linux implementations which will take a long time. The idea is to first switch both windows and linux to wgpu like the client so it will be far easier to do all at once

shinyquagsire23 commented 1 week ago

Yeah I'm mostly just spitballing on things that could be marginally improved if a protocol break is already happening. ie headset info is only sent as a single string and it gets kinda iffy to change that back to usable information on the streamer, IMO it could split out info a bit more to help futureproofing (ie A Quest 3 could split as manufacturer=Meta type=Quest subtype=Quest 3, so if the Quest 4 comes out the streamer could match on Meta and Quest and then the subtype could have aesthetic fallbacks targeted at Quests).

zmerp commented 1 week ago

@shinyquagsire23 I understand what you're saying, but we can still have a universal generic fallback. it's not a big deal, to avoid that the user should have both client and server on the same version. So, let's also keep the display name as string, passing it as a Platform variable could fail deserialization. On the server side we should try to match one by one the strings.

Indeed we could make things clearer and rename display_name to platform.