Closed TAGMONKE closed 23 minutes ago
Why exactly do you need this? The more the emulated headset differs from the real headset the buggier it gets
I assume the main reason is the discrepancy between emulated headset and emulated controllers for the tracking space name, which is a OpenVR property. if the tracking name differs then any kind of recentering, triggered manually or by the game, head and controllers will uncalibrate. The fix i've been recomending is to change the tracking name using the extra props list but it's quite hidden. The solution would be to invent some strings for the valve index headset, then unify the emulation selection for head and controllers, so they get selected in lockstep.
I assume the main reason is the discrepancy between emulated headset and emulated controllers for the tracking space name, which is a OpenVR property. if the tracking name differs then any kind of recentering, triggered manually or by the game, head and controllers will uncalibrate. The fix i've been recomending is to change the tracking name using the extra props list but it's quite hidden. The solution would be to invent some strings for the valve index headset, then unify the emulation selection for head and controllers, so they get selected in lockstep.
Nice idea
Closing as duplicate of #262
please add this. i beg