alvr-org / ALVR

Stream VR games from your PC to your headset via Wi-Fi
MIT License
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ALVR Picking up headset, Sending Controller Tracking/Input And creating a vr enviorment. (Headset is still black with no audio.) #2428

Open TheRealFame opened 1 day ago

TheRealFame commented 1 day ago

Description

When I load alvr, Everything with the software works. It detects my quest 2, It loads steamvr when I press the button to load the software, And it even start's a proper VR view for my headset, Taking no inputs but still picking up tracking for my controllers, Now. On the quest side, Nothing appears. It's just an all black void as the quest has no display sent over to it.

(Yes, I have read https://github.com/alvr-org/ALVR/wiki/Linux-Troubleshooting And no, It did not work. Steamvr refused to launch after I added the launch command. And changing it any further did not do anything.)

General Troubleshooting

Environment

Hardware

https://linux-hardware.org/?probe=d61ab868f5

Installation

ALVR v20.11.1/Same Version For Oculus Quest 2.

ALVR Settings File: (Would this even be needed..? If so, I'll send it later, But the default setting's don't work either.)

SteamVR Version: STEAMVR (Previous)

Install Type: alvr_streamer_linux.tar.gz

OS Name and Version (winver on Windows or grep PRETTY_NAME /etc/os-release on most Linux distributions): PRETTY_NAME="KDE neon 6.1"

TheRealFame commented 1 day ago

If there's anymore info i can give out to help, Let me know! Again, This is a kde plasma operating system, That is on kernal 6.5, (With all it's latest updates.)

The-personified-devil commented 10 hours ago

(Yes, I have read https://github.com/alvr-org/ALVR/wiki/Linux-Troubleshooting And no, It did not work. Steamvr refused to launch after I added the launch command. And changing it any further did not do anything.)

The first fix is sadly required as of now, so you'll need to use it. But have you checked that steamvr is actually installed there? When in doubt you can ls path-to-vrmonitor.sh and if it doesn't error the file is actually there and it should work. If it does error you'll have to modify the path to fit. You should probably also stick to using the normal version of steamvr.

Also if you use audio note that you'll need to set the alvr audio devices as default in the audio manager when alvr has established a connection so that audio actually gets routed to them.