Closed shinyquagsire23 closed 3 weeks ago
@zmerp Addressed the nits, I guess I kinda see the logic on m_pD3DRender
since it would allow render passes to do things with per-eye transforms and such if they needed to w/o a bunch of arg passing, but it still seems a bit odd to me.
should be set now
Fixes juddery menus on Riven, and possibly judder on other OpenXR apps (HUDs, 2D menus, text, etc rendered at higher resolutions are the most likely candidates).
Before vs After
tl;dr on compositing