Open zarik5 opened 4 years ago
@zarik5 Hi, Could you please explain further about why was controller jitter cannot reduced for me? Thanks. I didn't know about the difference between HMD tracking with Controller tracking well.
Maybe it's possible to have more control over the controller jitter if we disable the OpenVR controller prediction algorithm. I'll see what I can do when I get to that point.
Maybe it's possible to have more control over the controller jitter if we disable the OpenVR controller prediction algorithm. I'll see what I can do when I get to that point.
Cann't we just use the same way that we treat with sync of HMD position?
No, because OpenVR frame timing information contains info only for the display reprojection. If we let SteamVR do its controller prediction then we don't have correspondence between video and tracking frame anymore, thus we get judder. Anyway, I don't have everything fresh in mind, I'll see what I can do in the next major releases.
Great!
Video latency minimization with a statistical model. The same model can be used in multiple ways to mitigate latency and jitter. It does not require time sync between server and client because it self-corrects.