Closed SoulReaver closed 7 years ago
I tried to reproduce it, but with 5 keys (and setting remove duplicated):
For the reorder part - it happened to me much earlier, but it did not matter. I haven't checked your code yet (and am not sure if I will ;) ), but if you simply remove items from lists/arrays, then you are right, in C# it never happened to me, that items were reordered and to my knowledge they shouldn't.
But for other stuff, which is far more important ... I can only hope it was the only time it happened :/ It happened to me twice (or more times, not sure now), during the same session, it was with the same bundle of keys. In the end, I tried activating them one by one, all were correct and not used before (except for those, that were activated on first/second try). Later, at that point I was comparing ASF log with the output/actual result on each account and everything was ok. If I'll get another bundle, where I'll be able to try this again (maybe running with VS debugger, If I'll be able to compile project), then I can tell you if this will happen again. For now, I don't have any keys to use :)
Well it's not my code ;->
But jeha the array gets split to lines, the key is removed and the remaining lines are combined back.
But for the other Problem (see the other issue) that should not happen as well ^^. But I only looked into the responsible code very broadly.
Don't know, when I will have more time.
I've tried redeeming multiple keys with your UI. Earlier it worked, but after some updates your UI seems to be eating keys. For you to be able to debug the bug ( :) ) you can try to check the code, what is happening, when you put multiple keys for single title to redeem on single bot (i.e. first key should be activated, rest should have "Already Owned" status. So only the first key should be removed from the text box. In my case, removed was first and ... unknown key. 8 keys in, 6 keys out in messed up order (2nd to last key was placed as 2nd, not sure why this app changes order of keys).