Open Freeman322 opened 6 years ago
On game server: see UnetGameRoom. You can reply info for all clients connected.
simple example:
private int ConnectedPlayersCount;
UnetGameRoom _gameRoom = GameObject.FindObjectOfType<UnetGameRoom>();
_gameRoom.PlayerJoined = (player) => {
ConnectedPlayersCount++;
}
_gameRoom.PlayerLeft = (player) => {
ConnectedPlayersCount--;
}
or
UnetGameRoom _gameRoom = GameObject.FindObjectOfType<UnetGameRoom>();
int totalPlayers = _gameRoom.GetPlayers().Count;
Hi! How to geat all connected players? I need to get it on Client.