All interactions in the game will probably just be based on collisions, so we just need to update the state of game entities when collisions occur. See implementation for examples.
Dependencies
1
Implementation
If we collide with a resource, we eat it
If we collide with an enemy, we die
Acceptance Criteria
[x] Define types for things being collided with
e.g. terrain, predators, prey, etc.
[x] Define what happens when there's a collision
e.g. if a predator hits a predator, if a predator hits a prey, etc.
Introduction
All interactions in the game will probably just be based on collisions, so we just need to update the state of game entities when collisions occur. See implementation for examples.
Dependencies
1
Implementation
Acceptance Criteria