POSIX based FreeRTOS emulator with SDL2 graphics interface and multiple async communications interfaces, aiming to make it possible to teach FreeRTOS without embedded hardware using similar processes
I stumbled across this as I wrote a short code snipped inspired by the frame rate averaging in the Emulator.
I my opinion the old element has to be removed from the array before the new period is added. Else the value which is subtracted from the total sum is the one index off. This can result in framerates > 50.
I stumbled across this as I wrote a short code snipped inspired by the frame rate averaging in the Emulator.
I my opinion the old element has to be removed from the array before the new period is added. Else the value which is subtracted from the total sum is the one index off. This can result in framerates > 50.