open source project to tackle the problem of long development cycles required to produce software to conduct multi-participant and real-time human experiments online.
I think we might want to have these additional two hooks in the config at the server side of the game. In particular:
onGameStart is just renaming init (if it makes sense; I am thinking out loud here).
onGameEnd could be a good place to convert the game score into dollar amounts etc. (
onRoundStart at the beginning of the round. For example, when the round starts, I want to have something like: player.round.set("alterIds", player.get("alterIds")); to solve issue #24 .. although it can be done in other places such in between stages etc; it seems to me that at the start of the round is the most logical place.
I think we might want to have these additional two hooks in the config at the server side of the game. In particular:
onGameStart
is just renaming init (if it makes sense; I am thinking out loud here).onGameEnd
could be a good place to convert the game score into dollar amounts etc. (onRoundStart
at the beginning of the round. For example, when the round starts, I want to have something like:player.round.set("alterIds", player.get("alterIds"));
to solve issue #24 .. although it can be done in other places such in between stages etc; it seems to me that at the start of the round is the most logical place.