amadornes / Framez

Taking block movement to the next level!
GNU General Public License v3.0
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[Feature Request] Tube frames or state saving frames #41

Open Elsys656 opened 8 years ago

Elsys656 commented 8 years ago

Lets assume I put together a frame with a multi-part compatible wire through it ae2 extra utilities etc. Now lets also assume I wanted to make a drill head like the old ones with tube frames

Can the frame save its multi-part parts as a part of the frame?

So that I can use a block placer/breaker to make a drill arm because I'm upgrading my quarry with rotators and due to the way mining wells work they will block a frame from rotation.

I could just move the frame without rotating it but that would mean creating a platform with breakers or annihilation panes on all sides in some sort of mining cube of death.

The suggested method would allow for somebody to park the drill head then do the rotation and drop it again with the transport pipe still intact. Since this aims to be a replacement to redpower2's frames having tube support would totally rock.

Its not un-doable without this feature just using tesseracts or some other form of wireless item transmission on either end. I state tesseracts specifically only because most modded minecraft players are familiar with them.

amadornes commented 8 years ago

You can do it if the pipe/multipart has special compatibility for Framez or if Framez has special compatibility for it. Shift-leftclick a block with a silky wrench to pick it up as it is placed. This includes blocked and hidden faces, and by default FMP covers. If you tell me what kinds of pipes you'd like to see support for I can have a go at adding it, though I'm not going to support the 1.7.10 version for long (and this is most likely going to be the last release before I move to 1.9).

amadornes commented 8 years ago

I should also note that in 1.9 ALL multiparts should be compatible with this feature natively due to the new rendering system added in 1.8 as well as the multipart API being right inside Forge.

Elsys656 commented 8 years ago

Good to know, TE3, Mekanism, AE2 and Extra Utilities come to mind for cable/pipe support those are already multiparts as far as I'm aware. Extra Utilities is probably #1 though cause it doesn't create it's own standards for transportation AE2 a close second since most packs carry it. I'd say enderIO but those aren't forge multiparts.

Also noticed a crash when rotating AE2 cables the log points at your AE2 integration within the trajectory lib.

Ill need to get a crash report for that last one but ill do it sometime tonight.