amadornes / MCMultiPart

A universal multipart API for Modern Minecraft
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Multipart TEs are marked invalid unless the world is reloaded #100

Closed 2xsaiko closed 6 years ago

2xsaiko commented 6 years ago

This results in them not keeping their TE when turned back into a standalone block, because World#setTileEntity doesn't set invalid TEs. As a result, all the (non-meta) data stored is lost.