amadornes / SCM-Localization-Issues

Localization and issues for Super Circuit Maker
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Redstone powering blocks that shouldn't be powered. #144

Open MiningMark48 opened 7 years ago

MiningMark48 commented 7 years ago

Redstone that is powered from the circuit is powering blocks in a way it shouldn't be.

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Yet, it turns off if the length of the redstone is more than 1.

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Weirdly enough, if the redstone is turned, it doesn't matter how long the redstone wire is.

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This shouldn't be powering the blocks.

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amadornes commented 7 years ago

That's odd... because redstone shouldn't even output to the side like that...

MiningMark48 commented 7 years ago

Exactly my thoughts.

amadornes commented 7 years ago

Do you have a modlist? (pastebin/gist) Maybe a coremod is breaking things

MiningMark48 commented 7 years ago

I used it in my development world for one of my mods. Here are the mods.

convict999 commented 7 years ago

just repeated, its as if the redstone is now a powered block not powered wire.

bence98 commented 7 years ago

I think on the server-side, the output wire isn't connecting to the gate, but rather it goes forward into the back lamp. And when it is just 1 block long, it acts like a redstone dot, outputting to all 4 sides.

MiningMark48 commented 7 years ago

That would make perfect sense. It is rendering client-side as a line, server-side it isn't actually connected. It's just a redstone dot.

amadornes commented 7 years ago

I can confirm what @bence98 said. I tested it a few hours ago and it seemed to be that way, but I don't know why it wouldn't work, tbh...