I've recently took to automating my farms to have both a threshold shutdown (a number of items) via level emitter and a manually on/off switch via RFTools' Screens buttons.
However I seem to have come across a bug with a part of this build because every time I restart my server, if the farms were off (it requires a redstone signal to turn them off), they are turned back on when I rejoin.
Here is a couple of screenshots of the setup and a video of me debugging it:
Conclusion: it looks like there's some kind of issue in the XOR Gate, after a server restart both quartz resonators are turned on when only one of them was one before the restart. I don't know if it's just SCM or if it's some bad interaction between mods. We need to get to the bottom of it.
On a server,
Minecraft: 1.10.2
Forge: 2185
Mods: list.txt
I've recently took to automating my farms to have both a threshold shutdown (a number of items) via level emitter and a manually on/off switch via RFTools' Screens buttons. However I seem to have come across a bug with a part of this build because every time I restart my server, if the farms were off (it requires a redstone signal to turn them off), they are turned back on when I rejoin.
Here is a couple of screenshots of the setup and a video of me debugging it:
https://www.youtube.com/watch?v=Xl9_8uIR5Kc
Conclusion: it looks like there's some kind of issue in the XOR Gate, after a server restart both quartz resonators are turned on when only one of them was one before the restart. I don't know if it's just SCM or if it's some bad interaction between mods. We need to get to the bottom of it.
On a server, Minecraft: 1.10.2 Forge: 2185 Mods: list.txt