Closed maltejur closed 3 years ago
Question, when I extract the zip and look in the folder, I can't find the exe file, where is it?
@maltejur The directories are automatically detected within the ModDownloader.cs class, therefore having a dialog to browse to it is not required
public ModDownloader()
{
UserDirPath = Directory.Exists("user") ?
Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "user") :
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "yuzu");
}
If there is a "user" folder present in the same directory as yuzu.exe then that will be chosen, otherwise it defaults to the AppData location automatically
Question, when I extract the zip and look in the folder, I can't find the exe file, where is it?
Ensure your antivirus hasn't tried to remove the .exe from the .zip. I can confirm that both the .exe and .dll are present in the .zip archive
Question, when I extract the zip and look in the folder, I can't find the exe file, where is it?
Ensure your antivirus hasn't tried to remove the .exe from the .zip. I can confirm that both the .exe and .dll are present in the .zip archive
I'm pretty sure that my antivirus hasn't done anything, here is the folder image after extracting.
Question, when I extract the zip and look in the folder, I can't find the exe file, where is it?
Ensure your antivirus hasn't tried to remove the .exe from the .zip. I can confirm that both the .exe and .dll are present in the .zip archive
I'm pretty sure that my antivirus hasn't done anything, here is the folder image after extracting.
Download it from the URL below: https://github.com/amakvana/YuzuModDownloader/releases/latest
Double-click on YuzuModDownloader.zip, not Source.zip
Also, please create a new Issue with this so I don't hijack the original Pull Request
@maltejur The directories are automatically detected within the ModDownloader.cs class, therefore having a dialog to browse to it is not required
I haven't removed the automatic detection, that still works. I have just added the option to change the automatically detected directory, for the case that the user has the yuzu folder in another location.
For example I want to use the program on linux with wine, where the standard yuzu directory is located at Z:\home\maltejur\.local\share\yuzu
.
@maltejur The directories are automatically detected within the ModDownloader.cs class, therefore having a dialog to browse to it is not required
I haven't removed the automatic detection, that still works. I have just added the option to change the automatically detected directory, for the case that the user has the yuzu folder in another location.
For example I want to use the program on linux with wine, where the standard yuzu directory is located at
Z:\home\maltejur\.local\share\yuzu
.
Oh, I see! I didn't realise Wine uses a different path. I'll look to add in some custom folder options soon
I'll look to add in some custom folder options soon
Is there still something you would change in the pr?
I'll look to add in some custom folder options soon
Is there still something you would change in the pr?
Possibly, but semantics and maybe having a checkbox option or something. Once it hits the weekend, I'll have more chance to think about it as I'm juggling two jobs at the moment 🤣
Ah yes sure no pressure :D
And a checkbox shouldn't be necessary since by default the detected path is in the field and the user doesn't have to touch it at all.
Ahh the damn bot, I'll open another PR