amal-kronz-orch / osmdroid

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OutOfMemory Error when using MapTileFileArchiveProvider #267

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a map that uses MapTileFileArchiveProvider and load some zip files
2. open the app and rotate the device a few times (and always wait for the map 
to load

What is the expected output? What do you see instead?
device rotation with no problem for as many times i'd like to rotate

What version of the product are you using? On what operating system?
3.0.6

Please provide any additional information below.
After analyzing the Heap of my device i found out that with every closing and 
reopening of the app the heap grows. After having a detailed look at a hprof 
dump from the running process i found out that the problem is inside 
MapTileFileArchiveProvider. The dump showed me that there is a n ArrayList that 
keeps the objects and does not release them.
Since there is only 1 list field (mArchiveFiles) in this class it is clear that 
the problem is because this list with it's files is not released when the app 
closes. I guess it is only forgotten but there must be a release of these 
files. So you need to add

        @Override 
        public void detach() { 
                for (int i = mArchiveFiles.size()-1; i >= 0; i--) { 
                        mArchiveFiles.remove(i); 
                } 
                super.detach(); 
        } 

After adding this change the heap always keeps at a fine level.

Of course the problem does not only occur when changing the orientation of the 
device. It does always occur when there is a restart without creating a 
complete new process.

i attached a screen from the memory analyzer. there you can see the tree where 
the large memory (42%) is sitting.
Just for further information (valueS): there are 40 more of the Archive 
Providers not showen in the screenshot because they got created as seperate 
instances and not inside the location listener. Together all the FileArchive 
Providers consume at this dump 14mb from total 16,5 or 84%. This dump was 
created after turning the device only once. Now with releasing the files the 
heap of the app does never! grow over 11mb total. 

Of cource it is not my descision and i have no idea how many people use the 
FileArchiveProvider but if you ask me this needs to get fixed soon :)

Hope this helps.
greetings
Daniel

Original issue reported on code.google.com by abzy...@gmail.com on 12 Oct 2011 at 11:05

Attachments:

GoogleCodeExporter commented 9 years ago
oh i forgott: the result instead is of course a crash of the app with 
OutOfMemory reports in the logfile.

Original comment by abzy...@gmail.com on 12 Oct 2011 at 11:15

GoogleCodeExporter commented 9 years ago
Perhaps this fix would also help with issue 265.

Original comment by neilboyd on 12 Oct 2011 at 11:33

GoogleCodeExporter commented 9 years ago
This sounds great,  I will try it and report back

Original comment by mike.a.f...@gmail.com on 12 Oct 2011 at 11:38

GoogleCodeExporter commented 9 years ago
i'm not sure. The problem is a bit that with htc devices you got so much less 
memory for usage than with samsung devices for example. I know this because i 
have a samsung galaxy S and a HTC sensation for app testing. The sensation is 
newer and should of course be better BUT the htc crashed after 1 rotate (with 
luck it somehow made 1 turn and then crashed) and the samsung was able to 
survive 4-5 rotates.
As much as i think the problem is sense. it consumes a lot of memory and this 
memory is missing then when the heap grows really big (what it shouldn't of 
course). What i want to say is that even my sensation was running without 
memory leak (right after the app started) already on approx 50% of memory 
resources. Now the wildfire isn't the newest phone and i can also imagine that 
there is really some other memory problem. If i find some spare time i'll have 
a look at 265 and try to find some possible answers. If i find something i'll 
write it in 265 as a comment (of course if it does not get closed with this 
solution anyway)
greetings :)

Original comment by abzy...@gmail.com on 12 Oct 2011 at 11:45

GoogleCodeExporter commented 9 years ago
How do you access the private object mArchiveFiles?
There is no getter and no other method to implicity free the memory.

Original comment by epinephr...@gmail.com on 16 Oct 2011 at 7:11

GoogleCodeExporter commented 9 years ago
I access it inside MapTileFileArchiveProvider.java with the method postet in my 
issue.
I don't understand the question. I guess the memory is released by removing the 
files from the ArrayList and the GC that can clean them up.

Original comment by abzy...@gmail.com on 17 Oct 2011 at 7:02

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I tried to use the method in my code but as expected I don't have access to the 
"mArchiveFiles" object.

Let me ask one more question, to clarify things a little. The code you provided 
is to be added to MapTileFileArchiveProvider.java or to MyClass.java (a class 
that uses the osmdroid)?

Original comment by epinephr...@gmail.com on 17 Oct 2011 at 7:55

GoogleCodeExporter commented 9 years ago
this code block needs to be added into MapTileFileArchiveProvider.java
That's why i posted here as an issue. It needs a change in the framework 
sourcecode. But in the gogole group of osmdroid is a post about this Exception 
and there is a workaround described how to fix it without changing the 
sourcecode of the osmdroid framework. I never tried it myself but you can give 
it a try.

As you say you will not have access to mArchiveFiles if you try it from outside 
of this class because it is declared private.

greetings

Original comment by abzy...@gmail.com on 17 Oct 2011 at 10:03

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
That was all I needed, thank you.

Just a comment:
This is top priority issue. I know let the memory management to the GC when 
it's possible but this a serious omission especially in a mobile device with 
memory constraints.

Original comment by epinephr...@gmail.com on 17 Oct 2011 at 10:53

GoogleCodeExporter commented 9 years ago

Original comment by neilboyd on 24 Oct 2011 at 5:24

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I checked this in in revision 990.
@abzyweb please can you confirm that it works.

Original comment by neilboyd on 24 Oct 2011 at 8:48

GoogleCodeExporter commented 9 years ago
hey again.

at the moment i have some troubles testing code because the pc where i compile 
my osmdroid jar file isn't working but i did copy it inside my android project 
directly and changed the import so it should have worked. the results is a 
mixture between good and bad news:
the bad news. it does not always helps to solve the outofmemory problem. i 
still had test runs where the heap size grows and then the app crashes.
the good news: the code itself does work and does help in some way. i did have 
some tests where i outcommented the change and the app did save some MB of 
allocation.

Let me tell you the exact knowledge i gained from testing in the last 1-2 hours:
First of all it does not seem to be clear when exactly Detach() is called. If 
the app goes to pause state for example it does not seem to be called. I'm not 
even sure if it is ever called automatically. If the above change is in the 
code AND onDetach() from MapView Object is called then the memory seems to be 
very stable.
Another strange behavior happend with some test runs: i did not call onDetach 
from MapView and did NOT have the above changes in my code. The result was that 
even then the memory did not grow above 15 mb. with the changes in the code it 
did not grow over 12 mb.
What i have to add to all this is that i can only test the code with my own 
compiled osmdroid package because there are some more things i had to change to 
run my app. That's why i cant just use the "normal" jar file from osmdroid 
project. What i want to point out is that i can't give a guarantee that there 
are no other changes in my personal osmdroid build that influence the memory 
usage. As i said i did change and try a lot of stuff when trying to get the 
memory problem solved and i'm not sure if i removed everything from this 
attemps.

My resume: i'm still sure it does help to get the whole framework better but i 
also think that the developer that uses osmdroid needs to call onDetach to be 
sure the archives are released.

I do strongly recommend to test this even more to be sure to find the best 
solution. Maybe the detach() method is just the wrong place or maybe there 
needs to be some more calls on detach somewhere in the main code parts of 
osmdroid. Guess i'm not long enough inside the framework code to know this. 

Hope this helpes. If you have some more ideas or questions i'll try to take the 
time to test them on my app and help to find good solutions

greetings
abzy

Original comment by abzy...@gmail.com on 24 Oct 2011 at 10:47

GoogleCodeExporter commented 9 years ago
another thing i just found out. if the overlay with the zip files is removed 
before the  archive files are removed you have no chance anymore to get the 
messed cleaned up because then even onDetach will not help anymore.
So for example if the tilesoverlay gets removed there need to be all the zip 
files released. That's for example a place in the main code where there should 
be a call to release all the files that are used by this overlay. Thing this 
sould be easy to change. just a call to detach() in overlayManagers remove() 
method.

greetings Daniel

Original comment by abzy...@gmail.com on 24 Oct 2011 at 10:59

GoogleCodeExporter commented 9 years ago
The call that causes the call to detach is MapView.onDetachedFromWindow - this 
is a framework call.  It doesn't get called on pause, but it also doesn't 
re-create stuff on resume, so that's okay.
I'm not sure about what you said in your last comment - are you saying that 
your app removes the overlay during the normal usage of the app?

Original comment by neilboyd on 24 Oct 2011 at 11:52

GoogleCodeExporter commented 9 years ago
yeah. On the main Map Acivity the user has the possibility to open a new 
Activity where he can download and even more important activate and deactivate 
map packs. these map packs are split into zip archives that can be downloaded. 
If the user deactives a map pack in this Activity i need to remove these zip 
archives from the overlay when the main map activity is running throu onResume. 
Since i didn't find a remove method for single archives i remove the whole 
tileLayer at onPause and recreate it at onResume.

Original comment by abzy...@gmail.com on 24 Oct 2011 at 12:47

GoogleCodeExporter commented 9 years ago
Perhaps you should open a new issue for that and keep this issue for the fix as 
you originally suggested.

Original comment by neilboyd on 24 Oct 2011 at 1:09

GoogleCodeExporter commented 9 years ago
When I evalauted and integrated OSMDroid for our app I stumbled over a lot of 
OOMEs. What I finally found out was that in the map activity that embeds the 
map view you should always call all #detach, #clear, #free, #remove-methods 
that are available in Activity#onPause. Best is to call all these methods on 
any tile provider, map view or map overlay or whatever that is within your 
reach. Any explicit calls to System.gc or the like do not really help in the 
end. As the native heap is not handled by the GC and all the map tiles are 
stored in the native heap (as images) explicit calls to Bitmap#recylce are 
needed. You (as an app developer) should at least somewhere call 
org.osmdroid.tileprovider.MapTileCache.clear() somehow (which does the 
Bitmap#recyle-ing).

My app is quite stable (on a Desire Z, which has configured only 20 MB of 
native heap, max 32 per process). Even multiple screen orientation changes 
don't harm the memory consumption of the app. On a DELL Streak with 40 MB per 
Android process (dunno the split) it is even more stable.

Original comment by dirk.hol...@gmail.com on 27 Oct 2011 at 10:47

GoogleCodeExporter commented 9 years ago
The points raised in comment 21 sound like a great topic for a wiki.

I'll close this issue soon since the specific issue has been solved as far as I 
can tell.

Original comment by neilboyd on 27 Oct 2011 at 11:13

GoogleCodeExporter commented 9 years ago
This specific issue is fixed. There are other OOME issues still open.

Original comment by neilboyd on 28 Oct 2011 at 12:11