amark / gun

An open source cybersecurity protocol for syncing decentralized graph data.
https://gun.eco/docs
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infinite recursive file loading #357

Open d3x0r opened 7 years ago

d3x0r commented 7 years ago

3 stack traces - the first is the last 'short' stacktrace I get; it's the last value of the file, followed by the first value in the file, with additional stack.... the third stack trace is the same 'nextCall 74' that is the second trace; except much deeper in recursion.

When my process starts now, it generates inifnite recusive loads of the file data. (although it does seem to be hearing from a client also; because the file has nextcall as 80 and not 74.

Trace: got gamestate: monitor 74
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:405:10)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.Gun.HAM.synth [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.Gun.on.ack (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:920:10)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:861:13)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2043:14)
    at Object.next (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\lib\file.js:64:14)
    at Function.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:873:11)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1268:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.get (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1469:8)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2059:8)
    at Gun.chain.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2196:14)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:404:17)
    at Module._compile (module.js:571:32)
    at Object.Module._extensions..js (module.js:580:10)
    at Module.load (module.js:488:32)
    at tryModuleLoad (module.js:447:12)
    at Function.Module._load (module.js:439:3)
    at Module.runMain (module.js:605:10)
    at run (bootstrap_node.js:427:7)
    at startup (bootstrap_node.js:148:9)
    at bootstrap_node.js:542:3
Trace: got gamestate: nextcall 74
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:405:10)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.Gun.HAM.synth [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.Gun.on.ack (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:920:10)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:861:13)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2043:14)
    at Object.next (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\lib\file.js:64:14)
    at Function.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:873:11)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1268:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.get (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1469:8)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2059:8)
    at Gun.chain.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2196:14)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:404:17)
    at Module._compile (module.js:571:32)
    at Object.Module._extensions..js (module.js:580:10)
    at Module.load (module.js:488:32)
    at tryModuleLoad (module.js:447:12)
    at Function.Module._load (module.js:439:3)
    at Module.runMain (module.js:605:10)
    at run (bootstrap_node.js:427:7)
    at startup (bootstrap_node.js:148:9)
    at bootstrap_node.js:542:3

And one of the last ones

Trace: got gamestate: nextcall 74
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:405:10)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Function.Gun.HAM.synth (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:877:14)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1584:16)
    at iife (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1665:69)
    at Object.batch (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1583:18)
    at ify (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1578:7)
    at Gun.chain.put (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1542:5)
    at Gun.gameState.gunDb.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:415:34)
    at Gun.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2197:27)
    at Object.ok [as use] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2087:12)
    at Object.use [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1507:7)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1331:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.reverb (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1377:8)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at echo (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1374:4)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1332:6)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1397:7)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.input [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1318:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1802:11)
    at Type.obj.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:136:19)
    at Object.Gun.HAM.synth [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1794:5)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.Gun.on.ack (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:920:10)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:861:13)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2043:14)
    at Object.next (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\lib\file.js:64:14)
    at Function.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.root [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:873:11)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1268:12)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Object.output [as next] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1286:17)
    at Object.onto [as on] (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:197:19)
    at Gun.chain.get (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:1469:8)
    at Gun.chain.on (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2059:8)
    at Gun.chain.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2196:14)
    at Object.<anonymous> (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\server2.js:404:17)
    at Module._compile (module.js:571:32)
    at Object.Module._extensions..js (module.js:580:10)
    at Module.load (module.js:488:32)
    at tryModuleLoad (module.js:447:12)
    at Function.Module._load (module.js:439:3)
    at Module.runMain (module.js:605:10)
    at run (bootstrap_node.js:427:7)
    at startup (bootstrap_node.js:148:9)
    at bootstrap_node.js:542:3

This is all of the file...

{
  "graph": {
    "gameState": {
      "_": {
        ">": {
          "nextcall": 1491512372274,
          "callList": 1491512372274,
          "gameNumber": 1491512100291,
          "nextGame": 1491512100291,
          "patterns": 1491512100291,
          "cardset": 1491512100291,
          "cardStyle": 1491512100291,
          "closeSales": 1491512150005,
          "monitor": 1491512099265.01
        },
        "#": "gameState"
      },
      "nextcall": 80,
      "callList": "34,85,71,67,7,40,53,25,60,88,43,89,28,15,13,5,83,70,49,11,75,22,51,57,35,33,84,27,18,19,47,6,31,74,86,64,68,82,14,16,3,4,30,79,36,45,20,58,77,52,50,59,78,80",
      "gameNumber": 1383,
      "nextGame": "2017-04-06T20:56:00.000Z",
      "patterns": "[-8388608,8372224,16352]",
      "cardset": "cardeq90",
      "cardStyle": "90",
      "closeSales": true,
      "monitor": 74
    }
  }
}
amark commented 7 years ago

I'm really bad at debugging from stack traces, do you know what code triggered it?

d3x0r commented 7 years ago

Gun.chain.map (M:\eqube\Vegas\trunk\javascript\eqube\linkedGame2\server\node_modules\gun\gun.js:2196:14)

@amark something like this causes it...

var Gun = require( "gun/gun" );
var f = require( "gun/lib/file.js" );

var a = Gun( { file:"game.json" } );

a.get("gameState").map( (val,field)=>{ 
    console.log( "got gamestate:", field, val ) 
} );

but that doesn't cause it. It's when the map happens that the stack trace starts... if I remove the lib/file.js it doesn't happen

d3x0r commented 7 years ago

the code....

Error.stackTraceLimit = Infinity;

var Gun = require( "gun/gun" );
var f = require( "gun/lib/file.js" );

Gun.on('in', function(msg){ this.to.next(msg); } )

var a = Gun( { file:"game.json" } );

var ad = a.get( "gameState" );

var monitorQueue = [];
ad.map( (val,field)=>{ 
    console.log( "got gamestate:", field, val ) 
    if( field === "monitor" ) {
            if( monitorQueue.length === 0 )
                    ad.put( { nextcall: val } );
            monitorQueue.push( val );                
        }
} );

the data ... game.json

{
  "graph": {
    "gameState": {
      "_": {
        ">": {
          "nextcall": 1491512372274,
          "monitor": 1491512099265.01
        },
        "#": "gameState"
      },
      "nextcall": 80,
      "monitor": 74
    }
  }
}

I change 'nextcall' when I receive 'monitor' ONCE but that causes infinite recursion reloading from the file.