Closed PLockhart closed 8 years ago
I have also added a callback so the end user can get access to the UnityWebRequest object. I was working on a project where I wanted to monitor the progress of the WWW property in the request object for a specific call. Hopefully others will find it useful as well.
I wouldn't directly expose the UnityWebRequest at this time. Multiple changes are expected on that class in the near future. However i'm aware of the need for tracking progress. I've made a note of it in our feature requests.
Changed the initalizer scheduling to not rely on invoke. This means when the game is slowed down or paused, API functionality is not modified fixes #106 fixes #101
Fixed namespace conflictions with Amazon.Runtime.Internal.Util.Logger