3 error messages received while building for iOS - Mono2x from iMac OS X.
1st:
Cross compilation job AWSSDK.Core.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/PlaybackEngines/iOSSupport/Tools/OSX/mono-xcompiler-wrapper.sh --aot=full,asmonly,nodebug,static,outfile="AWSSDK.Core.dll.s" "AWSSDK.Core.dll" current dir : /Users/tj/SmartHangulLearner/Temp/StagingArea/Data/Managed
result file exists: True. Timed out: False
stdout:
Mono Ahead of Time compiler - compiling assembly /Users/tj/SmartHangulLearner/Temp/StagingArea/Data/Managed/AWSSDK.Core.dll
Missing method .ctor in assembly /Users/tj/SmartHangulLearner/Temp/StagingArea/Data/Managed/AWSSDK.Core.dll, type System.Security.Cryptography.SHA256CryptoServiceProvider
The class System.Security.Cryptography.SHA256CryptoServiceProvider could not be loaded, used in AWSSDK.Core
The class <>c__DisplayClass4_0 could not be loaded, used in AWSSDK.Core, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
The class Amazon.ResponseLoggingOption could not be loaded, used in AWSSDK.Core, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x000df] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:113
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x0033c] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoCrossCompile.cs:318
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/MonoCrossCompile.cs:52
UnityEditor.HostView:OnGUI()
Error3
Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
3 error messages received while building for iOS - Mono2x from iMac OS X.
1st:
2nd:
3rd
Error building Player: UnityException: Cross compilation failed.
And while i'm porting for IL2CPP, also received weird error messages which calls *.exe. Failed running error1
Error2
Error3
Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
Is there any clue to fix this??