Closed ameisen closed 2 years ago
Pending an update to CPA, write a harmony patch in SpriteMaster to adjust ContentPatcherAnimations so that updating the animation is not a GetData/SetData, but rather is a direct patch to Draw. This is probably more difficult that it seems.
GetData/SetData
oh this is why my daffodils and sap are flickering, because of those CPA fish i have
CP:A was handled in a completely different way, and now works properly in SpriteMaster due to the Suspended Sprite Cache.
Pending an update to CPA, write a harmony patch in SpriteMaster to adjust ContentPatcherAnimations so that updating the animation is not a
GetData/SetData
, but rather is a direct patch to Draw. This is probably more difficult that it seems.