Closed mcintyre94 closed 1 year ago
Oh, too bad we didn't think about the playground when implementing this. Just thinking, is it safe for solpg to just always pass in the feature flag for Pyth?
FWIW I think this wouldn't be too difficult to change, so it's not a huge problem.
Just thinking, is it safe for solpg to just always pass in the feature flag for Pyth?
I think the only downside would be that it'd make the built size bigger. So for most cases that's probably fine, you might need to do another airdrop on dev before deploying. And people probably shouldn't be deploying Seahorse stuff to mainnet yet! Main issue is probably performance on the playground build server. And I guess when we add more features we'd need to keep updating the call in playground.
Discussion in Discord: https://discord.com/channels/1005658120548270224/1006027519952171028/1049721077934338099
Currently our common generated code (like
seahorse_util
) doesn't need to know about features, it just always generates the Pyth imports behind a cargo feature flagThis simplifies the Seahorse compiler, but has some downsides:
--features
It would probably be better for us to have all the conditional code generation in seahorse, so the dependency is only added to cargo.toml if it's used, and only imported if it's used. Not sure how complex/difficult this would be though!
The issue says Pyth code because that's the only conditional code for now, but any approach needs to scale to other conditional crates too