Closed h1cks closed 3 years ago
Somehow it ended being generated as part of AudioBuffer, now its fixed.
Version 1.8.46 contains the fix as well the D3D12 Video support added.
Cheers, I will be looking into generating the DirectInput and Media Factory bindings over the next couple of days. I set up Directinput in my fork, spent a few hours on it. if I figure out the issue with Joystick State, I will clean up the code and submit a PR. But I feel that im modelling alot of it on the old Sharpdx approach, so may need your thoughts. Appreciate your work on everything, no hurry at the moment.
<const from-macro="XAUDIO2_LOOP_INFINITE" type="int" cpp-type="int" name="LoopInfinite" class="Vortice.IXAudio2.IXAudio2" visibility="public const" />
needs to be,
<const from-macro="XAUDIO2_LOOP_INFINITE" type="int" cpp-type="int" name="LoopInfinite" class="Vortice.XAudio2.IXAudio2" visibility="public const" />
Typo. IXAudio2 = XAudio2
@amerkoleci - cant reopen ticket, but issue is just a typo.
Done, thanks!
Describe the bug LoopInfinite constant is not generated into the IXAudio2.cs file (from my investigations) - Vortice.XAudio2 1.8.41
I haven't pulled project and compiled myself.
To Reproduce Steps to reproduce the behavior:
code sample: _targetBuffer.LoopCount = IXAudio2.LoopInfinite;
Please close if its just that the constant is generating in the code base, but the latest version doesnt reflect the addition.