Closed AnneKitsune closed 6 years ago
I'd like to take a look at this.
Do you have a gist with how you were loading the scene?
There is a lot of unrelated things in there. I suggest modifying the gltf example of amethyst.
@Valinora Are you current look this?
@marciusvinicius I've been too busy, sorry
@Valinora I will try take a look, I'm a newbie here and I want something simple to start. thanks
@marciusvinicius great, feel free to pop on discord if you need some help.
So an easy way to start would be to
Thanks @jojolepro I'm starting this today. hope I can fix it :D thanks for all supported
Hey @jojolepro, Following your tips and using the 'gltf cube' I get the right result. How you can see above
Maybe I'm using something different from you, I'm on master and using the GLTF example to run this.
The only thing I note, is the texture don't look right, how you can see on this exemple redering on three.js They have some "stone" texture
But This can be something with light, I can't say.
Not sure why, but the issue fixed itself. Thanks for checking it out :)
@jojolepro nice, Was nice, look the code, I'm understand better the amethyst now.
My guess is that those pngs are progressive, which we didnt support before, but someone made a PR not that long ago for that.
The png images found here https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube/glTF cannot be loaded by the engine currently.
Stacktrace here https://gist.github.com/jojolepro/7444496769d19b752fb9333e29cc2eaf