Closed erlend-sh closed 5 years ago
This issue is addressed in #90 and #91. Since we moved from 2D to 3D, there is no tileset planned. The ground is just a smooth mesh for now.
Yeah I think our definition of “background terrain” has changed enough that this issue is irrelevant. Closing.
Let's not have our creatures occupy an empty abyss any longer. We wanna build a flat, square map with no special characteristics for starters, but more interesting iterations will eventually follow
TODO is pretty much:
and if you feel like it you could also do the implementation part: