Open marotili opened 5 years ago
When entities take damage, make them blink. If possible, this should be implemented as an event-driven system. This also means the existing systems should be modified to generate something like a DamageTakenEvent
DamageTakenEvent
When entities take damage, make them blink. If possible, this should be implemented as an event-driven system. This also means the existing systems should be modified to generate something like a
DamageTakenEvent