amethyst / evoli

An ecosystem-simulation game made with Amethyst
https://community.amethyst.rs/t/evoli-introduction/770
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[Benchmark] Syncing from specs-nphysics #86

Open erlend-sh opened 5 years ago

erlend-sh commented 5 years ago

erlend_sh: We don’t have a real use case for physics yet but we were thinking we could do something like what they do in StarCraft2: only when a unit dies does it become a ragdoll physics object. Without collision to living units

jaynus: So for the physics portion of things, that I included for a case of: We need a system that is basically updating all components of a given type almost every frame

erlend_sh: Hmm okay. Would the best thing be to replace our naive collision implementation will full blown nphysics then? Even though it’d be a bit overkill for our current needs, it’s something we’d want to have eventually anyways

jaynus: Eh, I think thats up to you if your actually planning to go that direction. Worst case that one is a very easy implementation of "EcsBenchmarkSyncSystem" that we just write for the test

We're welcome to ideas for what a minimal use case of specs-nphysics (as per the requirements in bold above) might look like for Evoli.

distransient commented 5 years ago

I'd like to assist in this integration however I could. It'd make for a great test-case for specs-physics.