amethyst / rendy

State of the art "build your own engine" kit powered by gfx-hal
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Update gfx-backend-dx12 requirement from 0.5 to 0.9 #315

Open dependabot[bot] opened 3 years ago

dependabot[bot] commented 3 years ago

Updates the requirements on gfx-backend-dx12 to permit the latest version.

Changelog

Sourced from gfx-backend-dx12's changelog.

hal-0.9.0 (18-06-2021)

  • This is the final crates-published release of gfx-hal. gfx-hal development was mainly driven by wgpu which has now switched to its own GPU abstraction: wgpu-hal. As such, gfx-hal will be in maintence mode until the story of gfx-portability is figured out. Read more about the transition in #3768.
  • MTL: Prevent accessing NSView on other threads.
  • Fix panics when android apps reopen.
  • Support dynamic array sizes on metal.
  • Added backend agnostic RenderDoc captures.
  • Allow initialization of gfx objects from raw handles.
  • Add missing features to the dx12 backend that are needed by wgpu.
  • Made PhysicalDevice::enabled_extensions public.
  • Added the ability to import formeign memory
  • GLES: Deferred deleting shaders until after linking
  • GLES: Fix texture views
  • GLES: Fix nearest neighbor filtering.
  • Assorted: Documentation fixes

backend-metal-0.8.2 (08-05-2021)

  • fix linking to QuartzCore

hal-0.8.0 (29-04-2021)

  • Naga is the required and preferred shader translation path in Metal and OpenGL
  • enabling SPIRV-Cross is optional behind cross feature API:
    • all backends can create shader modules from naga::Module
    • sampler reduction modes (min/max samplers)
    • image view creation requires image::Usage to be specified
    • timestamp period query is moved to the Queue
    • DescriptorLimits is added to consolidate descriptor-related limits and its fields changed from usize to u32
    • Limits and Capabilities structures merged together as PhysicalDeviceProperties
    • Entries for Mesh Shading and Descriptor Indexing added to PhysicalDeviceProperties
    • buffer descriptor indexing
    • sparse memory binding
    • blend color is renamed to blend constants
    • debug capture API for interfacing with XCode/RenderDoc/PIX
    • better shader and pipeline creation errors
  • Infrastructure:
    • the new "bench" example is added
  • Metal backend:
    • pipeline cache support with binary archives
    • profiling integration
    • immutable sampler support on Naga path
    • improve window resizing, expose "present with transaction" option

hal-0.7.0 (30-01-2021)

  • Borrow and ExactSizeIterator bounds are removed from the iterators
  • error improvements:
    • use thiserror for errors
    • variants and a few names are refactored
  • API external synchronization constraints now match Vulkan, &mut changes affected the following parameters:
    • event in Device::set_event and Device::reset_event
    • fence in Device::reset_fences and Queue::submit

... (truncated)

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