My Player got spawned in a building so small, that it didn't even fit Barkeep, so I started investigating.
Code in _town.rs/buildingfactory is incorrect. It iterates over original buildings array, and uses its index to pick build_type form building_index array, which was sorted and has different indexing:
for (i, building) in buildings.iter().enumerate() {
let build_type = &building_index[i].2;
match build_type {
It should be changed to something like this:
for (i, _size, build_type) in building_index.iter() {
let building = &buildings[*i];
match build_type {
My Player got spawned in a building so small, that it didn't even fit Barkeep, so I started investigating.
Code in _town.rs/buildingfactory is incorrect. It iterates over original
buildings
array, and uses its index to pickbuild_type
formbuilding_index
array, which was sorted and has different indexing:It should be changed to something like this: