Closed DaQueenJodi closed 11 months ago
I think you could use something like this:
type AnimationData<'a> = (WriteStorage<'a, AnimationComponent1>, WriteStorage<AnimationComponent2>);
and then use AnimationData
in your system.
thanks that's exactly what I was looking for!
closing since the question was answered
I have a lot of
*_Animation
components and I want them all to be accessed by my Animator system is there a way I can group them together similar to how you can group entities together withNullStorage
components? I want to do something like this: