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ameturpoet
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Keres
GAM152 semester project for Sandvich Studios.
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#2
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Master-Mind
opened
9 years ago
Master-Mind
commented
9 years ago
Knock back when the player is hit.
Footsteps from my email.
Basic lighting effect when the enemy is hit.
When debugging AI, make them visible.
When designing levels, make areas distinct. Also, they should usually be small.
Flickering lights in level design.