ameturpoet / Keres

GAM152 semester project for Sandvich Studios.
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List #2

Open Master-Mind opened 9 years ago

Master-Mind commented 9 years ago
  1. Knock back when the player is hit.
  2. Footsteps from my email.
  3. Basic lighting effect when the enemy is hit.
  4. When debugging AI, make them visible.
  5. When designing levels, make areas distinct. Also, they should usually be small.
  6. Flickering lights in level design.