Sprinting into an exterior corner will make your character get stuck in the wall for a second.
This could possibly be fixed if we switch movement to the standard Zero force & velocity system, rather than just having a constant velocity like we do now.
This does mean that we would have to mess around with the acceleration and drag until we get the desired effect, though.
Sprinting into an exterior corner will make your character get stuck in the wall for a second. This could possibly be fixed if we switch movement to the standard Zero force & velocity system, rather than just having a constant velocity like we do now. This does mean that we would have to mess around with the acceleration and drag until we get the desired effect, though.