Closed steffbo closed 51 minutes ago
Seems like it may have broken compatibility for the base game as well. I pushed an update to at least preserve base game functionality, albeit it's a bit outdated.
SteamCMD didn't let me download from the compat branch.
I don't think this is a matter of godot being out of date either, but I bumped it just to be sure.
It might involve mods not loading, although this was an issue in prior versions as well
INFO ModLoader:ThirdParty:Steam: Checking workshop items, with path: "workshop/content/"
Can't open workshop folder workshop/content/ (Error: 31)
ERROR: Can't open workshop folder workshop/content/ (Error: 31)
at: call (modules/gdscript/gdscript_functions.cpp:775)
INFO ModLoader: No zipped mods found
WARNING ModLoader: Can't open unpacked mods folder res://mods-unpacked/.
WARNING: Can't open unpacked mods folder res://mods-unpacked/.
at: call (modules/gdscript/gdscript_functions.cpp:789)
INFO ModLoader: No mods were setup
SUCCESS ModLoader: DONE: Loaded all meta data
SUCCESS ModLoader: DONE: Completely finished loading mods
SUCCESS ModLoader: DONE: Installed all script extensions
A fork which fixed this was merged in today. You should be able to enjoy the DLC now.
It consists of de-compiling the game, removing incompatible portions, and re-compiling it.
With the Abyssal Terrors DLC, the command
no longer works. I get a steam popup saying "invalid platform"