amillerUCF / SpaceSimulation

A procedurally generated space simulation game
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Realistic Spaceship Physics and Movement #2

Open amillerUCF opened 7 years ago

amillerUCF commented 7 years ago

https://gamedevelopment.tutsplus.com/tutorials/using-torque-and-thrusters-to-move-and-rotate-a-player-designed-spaceship--gamedev-2610

This looked like it would be very helpful to implement a controller for the ship. It's thruster based like Elite Dangerous if we want to implement it that way.

amillerUCF commented 7 years ago

Pitch, yaw, roll, and forward/backward movements are implemented.

Something to add is to increase pitch speed when moving at a slower pace