amir-arad / EmptyEpsilon

Open source bridge simulator. Build with the SeriousProton engine.
http://emptyepsilon.org/
GNU General Public License v2.0
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Bug on Impuse when far distance #26

Open tdelc opened 5 years ago

tdelc commented 5 years ago

Hi,

I just test a new scenario with some very far distance thank to your zoom system. Bug when the ship is too far from to the center of the map, my impulse don't work anymore. For information, JUMP drive still work.

I test it and this "frontier" depend on the velocity. You can try it by moving your ship in the sector BDP3455D and varying the impuse speed of the ship

Do you have a idea to solve it ?

amir-arad commented 5 years ago

just tested using my master branch and it seems to work fine.

tdelc commented 5 years ago

It is strange, because I have the problem even with the daid master version. Can you test with a impulse equal to 10 of less ?

amir-arad commented 5 years ago

@tdelc is it possible that you write a LUA script that demonstrates the issue?

tdelc commented 5 years ago

Here is the script :

`-- Name: Test Bug -- Description: -- Type:

function init()

player = PlayerSpaceship():setTemplate("Atlantis"):setPosition(-6000000,-8000000):setImpulseMaxSpeed(10)

end

function update(delta) --No victory condition

end `