Closed Viech closed 9 years ago
This was using primus from the Stable Bumblebee PPA. I tried compiling from source but got into errors and abandoned, sorry.
Please add output of glsanity-bee
(https://github.com/amonakov/glsanity) from an affected system.
Also please run the game with primusrun env LIBGL_DEBUG=verbose LD_DEBUG=libs LD_DEBUG_OUTPUT=/tmp/unv-ld.txt
and supply console output and /tmp/unv-ld.txt
files.
glsanity-bbee's output Output with env unv-ld.txt file 1, 2, 3
Thanks. The issue is: the distribution of Unvanquished is including an incompatible version of libglapi.so.
Alright. I guess it's up to the Unvanquished team to fix this if they want to.
The game Unvanquished version 0.38.0 on x86_64 crashes after
primus: fatal: failed to acquire direct rendering context for display thread
and other OpenGL related warnings. The full program log can be found here. Usingoptirun
, the game could be launched. The game version in question can be downloaded via torrent or web.Please refer to the original issue on the Unvanquished tracker for more details: Unvanquished/Unvanquished#712.